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AI Insights · Timothy · January 2022

Top 5 Slime Games Performance in New Zealand Q4 2021

In Q4 2021, New Zealand saw notable trends in the performance of the top 5 slime game apps, including weekly downloads, revenue, and active users. Data insights provided by Sensor Tower.

Top 5 Slime Games Performance in New Zealand Q4 2021

In the fourth quarter of 2021, the top 5 slime games on a unified platform in New Zealand displayed varying trends in downloads, revenue, and active users. Here is a breakdown of their performance:

Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly revenue, peaking at approximately $138 in mid-October and showing another peak of $52 in the week of December 20. Weekly downloads for the app ranged from 779 to 1441, with the highest downloads occurring in mid-October. The number of weekly active users showed a slight decline from 2594 to 2256 by early December, but rebounded to 2871 by the end of the quarter.

Cider Software LLC's Virtual Slime saw modest revenue peaks, with the highest weekly revenue of $29 in mid-November. Downloads for Virtual Slime were relatively low but stable, ranging from 82 to 201 per week. Active users for the app showed a gradual decline from 234 in late September to 181 in late November, followed by a slight increase to 221 by the end of December.

Fluid Simulation by Pavel Dobryakov had weekly revenue peaks of $95 in late September and $59 in the week leading up to Christmas. Downloads showed an overall increase from 148 to 389 between late September and late November, before stabilizing around 146 by the end of December. Weekly active users for Fluid Simulation saw a significant rise from 460 in late September to 688 in late November, maintaining around 455 by the end of the year.

Goo: Slime simulator, ASMR from Exomind LTD demonstrated consistent weekly revenue, peaking at $139 in mid-October and $137 in the week of December 20. Downloads were sporadic, with highs of 413 in mid-December and lows of zero in late November. Active users remained relatively stable, with a slight dip from 3092 in late September to 2439 in late November, but climbed back to 2847 by the end of December.

Slime Simulator Time: ASMR DIY from Tap2Fun Limited Partnership did not generate any revenue throughout the quarter. Weekly downloads ranged between 55 and 234, with a peak in early October. Active users saw a decline from 713 in late September to 570 in early December, before slightly increasing to 620 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022